Having worked with sculpture, video, and narrative filmmaking, I moved to working on the internet early in its development where I focused on largescale digital media pieces. I also make installation projects that mix narrative, collage, and interactivity. I now find myself working mostly in the intersection of visual art, film, theatre and literature. Thematically my work continues to look at the dynamics of meaning, language, identity, history and the production of knowledge through science and culture. I am currently interested in exploring story worlds, game systems, and immersive experience in digital and physical form.

For this exhibition I am exploring my continuing interest in science, particularly the theoretical implications of Quantum Mechanics and the development of the atomic bomb. I want to create a curious narrative space where historical figures and stories intersect and collide in a matrix of coincidence and synchronicity.

There are a number of different iterations of this project but for this version at Plan Z, I am exploring the visual and material vocabulary of board games to create an interactive social sculpture that will ask the audience to participate and interact. The work presents the possibility of unpacking the boxes of history and science and the hope of finding rules and laws that govern our reality.

Thus, this work consists of a series of board games consisting of custom-made cards, images, boards, games objects and game pieces. The games themselves will be almost impossible to play but will tease the audience with the possibility that a narrative might emerge from the eccentric collection of facts, stories and images contained in each box. This work will explore a fragmented narrative about Hamlet, Quantum Mechanics, the Cold War, the Halifax Explosion, Clowns, Madness, Modal Realism, Stovepipping, Anthropology, fathers, mothers, and Cricket.

Video